RICHARD COTTRELL
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LEVEL DESIGNER

EMPLOYMENT
Quality Assurance Tester - Naughty Dog
Unannounced Singleplayer Game & Multiplayer Game
August 2021 to Present
Used professional and proprietary tools to research
and document bugs
Provided development support for design, art, and
production departments
Completed procedural and ad-hoc test cases as
part of team of twenty
Freelance Level Designer
Shattered Relics, Allerian Dawn, Kill Spree
June 2020 to Present
Prototyped 3d FPS, RPG, & MMO levels on direction
from creative director
Prepared pitches using diagrams and models to
discuss possibilities
Wrote documentation describing integration of
mechanics and themes
Graduate Architectural Researcher
UNCC Design LAB
August 2018 to May 2019
Designed and modeled proposals as part of a team of
professors and peers
Prepared explanatory presentation material for juries
and academics
Iterated and developed diagrams and visual material
in response to briefs
EDUCATION
Southern California Institute of Architecture, Los Angeles
Post Graduate in Game Design
September 2020
University of North Carolina at Charlotte, Charlotte
Master of Architecture
May 2019
New Mexico Institute of Mining and Technology, Socorro
Bachelor of Science in Civil Engineering
May 2016
WORKSHOPS & CONFERENCES
CGMA Level Design for Games
Quarter-long workshop with Emila Schatz & Max Pears
The Visual Lineage of Elven Architecture: Tracing Typologies from Tolkien to Peter Jackson
Research Presentation - UNC Charlotte
Kevin Lynch in Azeroth: Applying The Image of the City to Digital Urban Spaces
Poster Presentation - UHA 2018 Conference
SOFTWARE & SKILLS
Unreal Engine
Unity + Probuilder
Jira/TestRail
Adobe Suite
Twine
Critical Thinking
Communication
Design Iteration + Feedback
Research and Analysis