RICHARD COTTRELL
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LEVEL DESIGNER

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EMPLOYMENT

Quality Assurance Tester - Naughty Dog

    Unannounced Singleplayer Game & Multiplayer Game
    August 2021 to Present
    Used professional and proprietary tools to research 

         and document bugs

    Provided development support for design, art, and

        production departments

    Completed procedural and ad-hoc test cases as 

        part of team of twenty

Freelance Level Designer

    Shattered Relics, Allerian Dawn, Kill Spree

    June 2020 to Present

    Prototyped 3d FPS, RPG, & MMO levels on direction 

        from creative director

    Prepared pitches using diagrams and models to

        discuss possibilities

    Wrote documentation describing integration of 

        mechanics and themes

Graduate Architectural Researcher

    UNCC Design LAB

    August 2018 to May 2019

    Designed and modeled proposals as part of a team of

        professors and peers

    Prepared explanatory presentation material for juries

        and academics

    Iterated and developed diagrams and visual material

        in response to briefs

EDUCATION

Southern California Institute of Architecture, Los Angeles
   Post Graduate in Game Design
   September 2020

University of North Carolina at Charlotte, Charlotte
   Master of Architecture
   May 2019

New Mexico Institute of Mining and Technology, Socorro
   Bachelor of Science in Civil Engineering
   May 2016

WORKSHOPS & CONFERENCES

CGMA Level Design for Games
   Quarter-long workshop with Emila Schatz & Max Pears

The Visual Lineage of Elven Architecture: Tracing Typologies from Tolkien to Peter Jackson
   Research Presentation - UNC Charlotte

Kevin Lynch in Azeroth: Applying The Image of the City to Digital Urban Spaces
   Poster Presentation - UHA 2018 Conference

SOFTWARE & SKILLS

Unreal Engine

Unity + Probuilder

Jira/TestRail

Adobe Suite

Twine

Critical Thinking

Communication

Design Iteration + Feedback

Research and Analysis